Trackfloworavex — Python Mobile Game Development

Python Games on Mobile

Practical notes, framework updates, and development patterns for anyone building mobile games with Python. Coverage focuses on Kivy, Buildozer, and the decisions that separate a working prototype from a deployable product.

Trackfloworavex editorial team Toulon, France Updated regularly
Bastien Fourré, Python game development instructor at Trackfloworavex

Bastien Fourré — lead instructor

Recent Articles

3 articles this cycle

Kivy framework interface on a mobile device screen
Framework Update

Kivy 2.3 and What It Changes for Mobile Game Developers

Kivy 2.3 introduced reworked input dispatching that affects how touch events propagate through widget trees. For game developers, the most relevant change is in how on_touch_move behaves when multiple widgets overlap — previous versions would silently swallow events in certain stacking configurations. The update also ships improved OpenGL ES 3 support, which matters when targeting mid-range Android devices that previously fell back to slower rendering paths.

Read article
Python project directory structure on a development screen
Deployment

Structuring a Python Game Project for Android Deployment

Buildozer is sensitive to where assets and modules live relative to main.py. Projects that work cleanly in a desktop environment often fail at the packaging stage because of implicit path assumptions. This article covers a folder layout that has been tested across Buildozer 1.4 and 1.5, with notes on which directories require explicit inclusion in the spec file.

Read article
Close-up of a touchscreen interaction during mobile game testing
Input Design

Touch Input Handling: Patterns That Actually Work on Small Screens

Most touch input problems in Kivy games come from treating the screen as if it were a mouse. Fingers obscure what they tap, gestures drift, and simultaneous contacts arrive in unpredictable order. This piece examines three gesture patterns — tap, swipe, and hold — and shows how to implement each in a way that remains reliable when the device is held at an angle or used with one hand.

Read article

Coverage over time

Topics covered across the publication's development, from foundational tooling to platform-specific concerns that emerge later in a project's life.

Early 2024

Tooling and Environment

Setting up Python, Kivy, and Buildozer on Linux and macOS. First packaging attempts and common configuration errors.

Mid 2024

Game Loop and State

Clock scheduling in Kivy, managing game state without blocking the UI thread, and structuring update cycles for consistent frame timing.

Late 2024

Android Specifics

Permissions, back-button handling, screen orientation locking, and the differences between emulator behaviour and real device behaviour.

2025

Performance and Audio

Profiling Kivy applications, reducing draw call overhead, and working with SoundLoader across platforms without latency surprises.

Kivy widget system and layout rules
Buildozer spec file configuration
Touch and gesture event handling
Python packaging for Google Play
OpenGL ES rendering in Python
Debugging on physical Android devices