Python games
built here,
taught online.
Trackfloworavex exists because learning Python for mobile game development requires sequential, structured delivery — not scattered tutorials. Every lecture follows a deliberate order. Concepts build on each other. Students in Toulon and beyond attend from wherever they are, without adjusting their day around a commute.
See the learning program
What we do and how we do it
The curriculum centres on Pygame and Kivy — two Python frameworks with different strengths for mobile targets. Lectures are recorded and structured as a sequence: each session assumes the previous one is complete. This is not a video library where you pick what looks interesting. It is a course with a defined path from first script to published prototype.
Participants work through real game mechanics — collision detection, sprite animation, touch input handling — using code they write themselves. The format stays close to a live lecture: a single instructor, a clear argument per session, and time to absorb before moving forward.
Pygame · Kivy
The people behind the lectures
Trackfloworavex's instruction team comes from software development, not from academic education theory. Lectures are written by practitioners who have shipped mobile games and know which parts of Python trip up beginners most consistently. That background shapes how explanations are ordered and where extra time is spent.
- Sequential module design
- Hands-on code exercises
- Mobile-first project focus
- Clear prerequisite structure
- Accessible from any device
- No commute required
Céleste spent several years building Android games with Python before shifting toward teaching. Her lectures are known for being direct: she explains what the code does, why that choice was made, and what breaks if you change it. She does not pad sessions with context that can be read elsewhere.
Stay current on
Python game dev
The Python ecosystem for mobile games moves at an uneven pace — framework updates, new deployment tools, and changes in how Android handles Python runtimes all affect what you need to know. This newsletter covers those developments without padding: one topic per issue, relevant to anyone working with Pygame or Kivy.